Skip to main content

What is hyper local marketing or precise location based marketing?

Location based ads

To convert online to offline is a big challenge for brands. Especially for the ones that want to drive consumers to the store. To solve this some ad tech providers as YOOSE have developed a fantastic technology allowing to show banners to a specific audience and in specific geographical zones. 

Imagine you want to sell bike accessories and have visitors going to your bike shop. With hyper local marketing you can show a banner about your bike accessories to people we know are bikers thanks to the integration of 3rd party data bases and decide to show the banner only if they at 500 meters radius for example of our bike shop.

 

From there when the consumer clicks on the banner he will see a map appearing showing him the shortest road and time to arrive to the shop.


Once arriving in the defined zone he will get a second ad exposure that will allow providing the owner of the shops with the number of people who saw the ads and went in the direction of the shop. This is called the measurement of the footfall.

Today playing with filters, this technology allows to get a precision of 20 meters. This technology is completely GDPR as it tracks the Mobile ID. 

Now, I have to disclose that I'm a local partner of YOOSE :-) It's an exciting mobile technology offering a huge return on investment to brands. Feel free to contact me for further information.




Comments

Popular posts from this blog

What are the most important KPI’s for a mobile game?

        When marketing a game you need analytics to optimize it. There are tons of great tools as DeltaDna , Game Analytics , Unity Analytics , etc.   You will fast be lost with the number of key performance indicators (KPI’s). The most important is to divide them into 3 parts and just select the few important ones. Here are the 3 important parts of the conversion funnel: ENGAGEMENT RETENTION MONETIZATION   For the engagement you should see your : CPI (Cost per install) % of people finishing your tutorial   For the retention you should check: D1 (Day 1 retention). The number of unique players who came back to your app on the next day of installing the app. D7 (Day 7 retention). The number of unique players who came back to your app seven days of installing the app. You can also go more into detail with the D3, D15, D30, etc. Ideally you should have a D1 of at least 35% and a D7 above 17%. Now those target figures may ...

12 tips for Growth Hackers of apps - The importance of tracking

What is Growth Hacking? It’s no easy to copy a growth strategy. For each project, for each app, there is a different strategy and it’s an art to find the right one. That’s why the growth hacker is born. The Growth Hacker is at the intersections between the latest technologies, analytics of data and marketing. It’s a combination of Network effect and viral marketing. The Growth Hacker can make your app win positions and downloads without having to pay huge quantities of paid advertisings. Here are 12 tips for Growth Hackers: 1.    It sounds stupid but like any marketer, you should know what your customers want, what language he speaks and where he is. Write it down and post it on your wall. 2.    You should be able to make use of the latest social media tools. You should know about Twitter, facebook, Instagram, TikTok, Linkedin ads, etc.), iconography, Rich snippets and Blogs. You should know how to use them and how to measure your result...

How to market a mobile game? Self-publishing vs publishers

You have 2 main options. You can go for self publishing or go through publishers . OPTION 1: Self-publishing To go for own publishing you need to have cash. If you don’t have you could try to find some external investors and pitch your game. Here are some possible investors: -           London Venture Partner -           super.com -           Level up -           Triple Dragon They will be able to invest or lend you money in exchange for a percentage of your game revenues or your company. They receive many demands. So, be sure to show them a unique game concept with unique selling points together with a nice prototype. Ideally, a vertical slice . Some of them may, also want KPI ’s before investing, especially for a mobile game where they may request the soft launch results. How do you publish ...