Skip to main content

How to market a mobile game? Self-publishing vs publishers


You have 2 main options. You can go for self publishing or go through publishers.

OPTION 1: Self-publishing

To go for own publishing you need to have cash. If you don’t have you could try to find some external investors and pitch your game. Here are some possible investors:

-          London Venture Partner

-          super.com

-          Level up

-          Triple Dragon

They will be able to invest or lend you money in exchange for a percentage of your game revenues or your company. They receive many demands. So, be sure to show them a unique game concept with unique selling points together with a nice prototype. Ideally, a vertical slice. Some of them may, also want KPI’s before investing, especially for a mobile game where they may request the soft launch results.

How do you publish a mobile game?

To successfully publish a game you should have know-how and try different technics as:

-         Being featured by Apple, Google Play ...

-         Using social networks to share information on your game in facebook, twitter, Indiedb

-         Using ad networks as Tapjoy, AdColony, Unity ads, mopub, etc.

-         Doing cross promotion with existing games

-         Sending Press releases

-         Participating to competitions

-        Using newsletters

-        Working with influencers

-......


You can eventually, find companies that do publishing as a service as appagent or appvertiser for example. You pay them for doing user acquisition for you.



OPTION 2: Working with a publisher

Developing a game and marketing a game are 2 different things. That’s why working with a publisher can be a good idea. Publisher can usually help you with some or all of the following tasks:

 

-Quality Insurance

-Localization (Translation)

-Features recommendations

-Marketing of the game (User acquisition, PR, Social networks, finance etc.)

-Monetization

-   …

 

Now, there are many publishers. You should select the ones with experience in the games you are working on. For example, if you have a location-based cards game you should find a publisher with experience in location-based games and/or cards games. Don’t pitch it to PC or console publishers. Before accepting to work with a publisher try to speak with other developers they are working with to get references.

A publisher can invest to help you and usually they will ask for a revenue share (usually between 30% and 70%). Most of the time, if they need to invest heavily before publishing the game, they will re-cut the investment. So, you need to wait they get re-paid before getting your part of the cake.

As publishers are working on several games they will often put a priority and their efforts on the ones giving them the best monetization. To mitigate this risk you can ask them for a minimum guarantee (MG). It’s an amount of money they will pay you as a front fee. By doing so, you will be sure that the publisher will invest money in marketing in order to try to recover this amount.

To find the good publisher the best is going to events and fairs as Gamescom or GDC for example. To win time you can also go through a consultant who can help you make the right pitch deck, help you with pitching, connecting you to the right person with direct introductions and help in negotiating the terms of the agreement.

 

PS: The above opinion is based on the experience gained working with more than 20  games, closing deals with more than 10 game publishers and more than 5 funding rounds. Now, it's based on my humble knowledge at this stage and many others ways or options are and will be possible. I just hope it may help you to win time.

Click HERE to win 6 months in your fundraising process and get access to free tools.

Comments

Popular posts from this blog

What are the most important KPI’s for a mobile game?

        When marketing a game you need analytics to optimize it. There are tons of great tools as DeltaDna , Game Analytics , Unity Analytics , etc.   You will fast be lost with the number of key performance indicators (KPI’s). The most important is to divide them into 3 parts and just select the few important ones. Here are the 3 important parts of the conversion funnel: ENGAGEMENT RETENTION MONETIZATION   For the engagement you should see your : CPI (Cost per install) % of people finishing your tutorial   For the retention you should check: D1 (Day 1 retention). The number of unique players who came back to your app on the next day of installing the app. D7 (Day 7 retention). The number of unique players who came back to your app seven days of installing the app. You can also go more into detail with the D3, D15, D30, etc. Ideally you should have a D1 of at least 35% and a D7 above 17%. Now those target figures may ...

Boosting E-Learning with Serious Gaming 🎮✨: A Transformative Tool for Modern Education

 As e-learning grows, institutions and companies alike are seeking new methods to improve engagement and information retention among learners. One of the most innovative approaches to emerge in recent years is serious gaming. By blending educational objectives with interactive gameplay, serious games provide learners with an immersive experience that goes beyond passive consumption and enables hands-on, engaging education. 1. Enhanced Engagement and Motivation Traditional e-learning methods, like lectures and quizzes, can sometimes fall short in keeping learners fully engaged. Serious games, however, are inherently interactive and designed to motivate through challenges, storytelling, and rewards. Learners become active participants rather than passive listeners, which increases their motivation to progress and complete tasks. This shift from "required learning" to "desirable learning" can have a dramatic impact on long-term engagement and retention rates. 2. Improv...

How to find a game publisher?

  How to find a game publisher? In the gaming industry, finding the right game publisher can be a the steppingstone towards achieving success. While creating a compelling and innovative game is undoubtedly crucial, partnering with the right publisher is equally important. A game publisher can provide the necessary resources, expertise, and support needed to launch your game to heights. In this article, based on my experience negociating more than 15 publishing deals we will discuss some valuable tips on how to effectively find a game publisher that aligns with your game’s vision and aspirations. Have a  playable demo . Some experimented succeed to find publisher without it but for most of the people it’s needed. Ideally it should be a  vertical slice  of the game. If you can’t reach this stage you can combine a playable demo with some images on how you see the definitive version looking like. It should be easy to onboard your demo through a link you send by email. Do...