You have 2 main options. You can go for self publishing or go through publishers.
OPTION 1:
Self-publishing
To go for
own publishing you need to have cash. If you don’t have you could try to find
some external investors and pitch your game. Here are some possible investors:
-
Level up
They will be
able to invest or lend you money in exchange for a percentage of your game
revenues or your company. They receive many demands. So, be sure to show them a
unique game concept with unique selling points together with a nice prototype.
Ideally, a vertical slice. Some of them may, also want KPI’s before investing, especially for a mobile game where they may request the soft launch results.
How do
you publish a mobile game?
To
successfully publish a game you should have know-how and try different technics
as:
- Being
featured by Apple, Google Play ...
- Using
social networks to share information on your game in facebook, twitter, Indiedb
- Using
ad networks as Tapjoy, AdColony, Unity ads, mopub, etc.
- Doing
cross promotion with existing games
- Sending
Press releases
- Participating
to competitions
- Using
newsletters
- Working
with influencers
-......
You can
eventually, find companies that do publishing as a service as appagent or appvertiser for example. You pay them for doing user acquisition for you.
OPTION 2:
Developing a game and marketing a game are 2 different things. That’s why working with a publisher can be a good idea. Publisher can usually help you with some or all of the following tasks:
-Quality
Insurance
-Localization
(Translation)
-Features
recommendations
-Marketing
of the game (User acquisition, PR, Social networks, finance etc.)
-Monetization
- …
Now, there are many publishers. You should select the ones with experience in the games you are working on. For example, if you have a location-based cards game you should find a publisher with experience in location-based games and/or cards games. Don’t pitch it to PC or console publishers. Before accepting to work with a publisher try to speak with other developers they are working with to get references.
A publisher
can invest to help you and usually they will ask for a revenue share (usually between
30% and 70%). Most of the time, if they need to invest heavily before publishing
the game, they will re-cut the investment. So, you need to wait they get
re-paid before getting your part of
the cake.
As publishers are working on several games they will often put a priority and their efforts on the ones giving them the best monetization. To mitigate this risk you can ask them for a minimum guarantee (MG). It’s an amount of money they will pay you as a front fee. By doing so, you will be sure that the publisher will invest money in marketing in order to try to recover this amount.
To find the
good publisher the best is going to events and fairs as Gamescom or GDC for example. To win time you can also go
through a consultant who can help you make the right pitch
deck, help you with pitching, connecting you to the right person with direct
introductions and help in negotiating the terms of the agreement.
PS:
The above opinion is based on the experience gained working with more than 20 games, closing deals with more than 10 game publishers
and more than 5 funding rounds. Now, it's based on my humble knowledge at this stage and many others ways or options are and will be possible. I just hope it may help you to win time.
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