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Why did Social Point succeed when others fail?


Social Point is a social game developer providing social networks and mobile devices-enabled games. The company is now part of  the American Holding Take-Two Interactive. Social Point began creating free online games for Facebook in 2008. Today the company is the 3rd largest game developer on Facebook, with a reach of more than 50 million players worldwide every month. 

Now, let’s see some figures: The company’s biggest hit is Dragon City, which boasts over 24.7 million monthly active users (MAUs). This year alone, the game’s MAUs are up 65.5 percent, and its daily active users (DAUs) are up over 20 percent. The developer boasts over 38.5 million MAUs on the platform, an increase of 172 percent year-over-year. DAUs are at almost 7.8 million, up 283 percent year-over-year. DAU/MAU engagement has increased almost 6 percent year-over-year, showing that more users are playing one of Social Point’s games on a daily basis. The company says it’s on pace to break $100 million in revenue in 2014.

 

What are the 5 Reasons for success when so many other similar start-up failed?

  
1.     Following an opportunity:  The disrupting market of Social games

 Answering a need is the key to growth and raising interest among the targeted consumers. Social Point with free online Social games perfectly succeeds to answer a need. The worldwide revenue of social gaming is increasing by 25% every year and is expected to keep doing so until 2016. They followed the growth of social networks like facebook. They start to follow an opportunity at the good timing.


2.     Founders with Talent, Market knowledge and Vision

Horacio Martos and Andrés Bou co-founded Social Point in 2008. Prior to founding Social Point, Andrés and Horacio worked as computer analysts and consultants in the tech sector. They both hold Bachelors degrees in Computer Science from the Universitat Politècnica de Catalunya, and Masters degrees in Entrepreneurship from the École de Management de Normandie.
The founders also have a vision which is to connect players through social gaming, and providing the most enjoyable, immersive playing experience. They keep the same vision today.

3.     Flexible Strategy and business model

They understood the market and the best business model to apply in their beginning. As a result they focused on producing games you could play for free and where users could go premium. Now, they also succeeded to adapt themselves to the evolution of the technology. In the last years, they clearly understood the boom of the mobile technologies. As a result, they have developed a new category of gaming they call “MASS”, short for mobile action social strategy.


           4.     The scalability of the business in different markets beyond native borders: 

The possibility to scale a business model in any market is also one of the major sources of success for a tech startup. It is one of the major advantage of being a small and dynamic company like a startup: the traditional boundaries existing for “regular” companies don’t exist anymore or at least don’t concern such structures as long as your model can be easily adapted to different markets and cultures. Same is Social Point is based in Spain, today, they are getting 98% of revenue outside Spain.

5.     Technology

The use of technology has been key to the success of Social Point. Technology has provided the businesses with platforms to be more accessible, reach a larger number of customers, and expedite the interaction between the business and the customer .Thanks to the evolution of the Web and the mobile technology they were able to acquire new users on a viral way, and to measure and improve the engagement of their games. They made use of the technological strength of social networks and they apply the latest A/B Testing and user testing tools to optimize their revenue.


As a result of their successful  growth and at the same time, Social Point succeeded to set experienced investors on board to keep growing fast and on an organized way.
In June 2011, they raised $3,4M from Nauta Capital. In June 2012, they raised $7,4M from IDInvest Partners, BBVA and Nauta. In February 2013, they raised $3,9M from Greylock partners.It was just announced on July 22, 2014 a further investment of $30M from Highland Capital to further invest on Mobile and in the Asian market. In 2016, it generated $90 million in annual revenue and $20 million in profits according to parent company Take-Two Interactive.

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